OVERSCANUI KIT
no button at all a worn bezel with weight channels do not converge zero depth instrumented, full of smoke a field of real characters a camera looking out additive, so no shadow hairlines, no new shader no raster, so no scanlines

The request is not the state. Press + and − to ask the reactor for power. A unit is drawn filled only when the system's readback confirms it; until then it is hollow and the row says PENDING. The simulated system answers after a second. Cut its telemetry and the row reads NO READBACK; jam a consumer and it reads MISMATCH. Neither ever settles to what you asked for on its own. A hit damages capacity: damaged units are crossed out in the pool, and any command the remaining capacity cannot fund is drawn unfunded, never as allocated. With no free capacity the + buttons say so before you press them.

demo/allocator.html, from this page
import 'overscan'
import 'overscan/overscan.css'

<ov-allocator
  capacity="10"
  consumers="SHIELDS:4, ENGINES:4, WEAPONS:4, O2:2"
  timeout="2500"
  commanded="SHIELDS=3, ENGINES=2, O2=2"
  readback="SHIELDS=3, ENGINES=2, O2=2"
  label="Reactor"
></ov-allocator>
terminal
industrial
cyber
antiseptic
esper
neo
machina
holo
aegis
vector