Each sample runs in its own theme, because a shader shown in someone else's palette is being shown in the wrong register.
One parameterised texture: wash, scanline, grain, vignette, haze, chroma, glitch. The registers differ in how much of each term they use rather than in mechanism, so a shader per theme would be variation encoding nothing.
sits behind everything, as the surface the UI sits on
used by terminal, industrial, cyber, esper, aegis
The field is made of CHARACTERS. Half-width katakana rasterised into a texture and sampled per cell, mirrored the way the film mirrors them, columns falling at their own speeds behind a bright leading glyph.
sits behind everything, as the surface the UI sits on
used by neo
The only field here that is a CAMERA looking out rather than a screen being looked at: interlace, fixed pattern noise that does not move between frames, a readout sweep, dropout bands.
sits behind everything, as the surface the UI sits on
used by machina
Projected rather than printed, so it is purely ADDITIVE: light cannot be darker than the room. The banding drifts instead of sitting still, and the colour channels do not converge.
sits behind everything, as the surface the UI sits on
used by holo
The only field here that is not SIMULTANEOUS. A raster has one age; an X-Y display has a display list, so the brightness gradient across the picture is DRAW ORDER. Dwell burns the corners, the beam overshoots them, and imperfect blanking leaves the retrace visible between figures.
sits behind everything, as the surface the UI sits on
used by vector
filmloop.glsl
instrument interior
Not a field: an INSTRUMENT. A film loop held to about 2Hz by u_hold, because a 2001 readout is a loop nobody operates. antiseptic has no field at all, which is its register rather than an omission.
sits inside its own box, drawing real data
used by antiseptic
scope.glsl
instrument interior
Beam intensity is DWELL TIME: a real beam deposits light per unit time, not per unit length, so it burns on flat tops and vanishes on the edges. The one thing a stroked polyline cannot express.
sits inside its own box, drawing real data
used by any
waterfall.glsl
instrument interior
Time, frequency and intensity at once. Every colour map is monotonic in lightness, because a rainbow invents structure: its perceptual edges read as boundaries in the data when they are boundaries in the palette.
sits inside its own box, drawing real data
used by any
Decoration that encodes NOTHING and says so: aria-hidden, and forbidden the geometry of an instrument. Four modes, chosen per THEME, because "which ornament is this" is not a question an ornament should answer.
sits in flow, or behind a panel, encoding nothing
used by all nine
vend 4system nominal
core temp318.4 K
flux0.912
Damage to the GLASS rather than to the image: burn-in from a retired layout, a dead column, stuck subpixels. Declared, never detected. The one shader allowed to sit OVER the interface.
sits OVER the interface, because it never reads what is under it
used by any