OVERSCANUI KIT
no button at all a worn bezel with weight channels do not converge zero depth instrumented, full of smoke a field of real characters a camera looking out additive, so no shadow hairlines, no new shader no raster, so no scanlines

Pixelation is resolution. A surface shaded smoothly between two samples shows ground nobody measured, so the model is drawn at one texel per sample spacing as it sits on screen and shown in blocks, and the readout prints how far past its detail the view is. Dither is confidence. Ground the altimeter measured is solid; ground interpolated around the swath it missed, and down-range ground taken from a coarse model, is dithered in proportion to how far it can be trusted; the swath itself was never measured and is left open. The rock was imaged from one side and turns so every side comes round: the faces that were toward the camera are solid, its limb is inferred from the silhouette, and its far side is open.

demo/solid.html, from this page
import 'overscan'
import 'overscan/overscan.css'

<ov-solid
  model="models/solid-descent.json"
  yaw="-28"
  pitch="34"
  spin="4"
  style="--ov-solid-height:240px"
></ov-solid>
terminal
variation: model="models/solid-rock.json" yaw="70" pitch="16" spin="8"
import 'overscan'
import 'overscan/overscan.css'

<ov-solid
  model="models/solid-rock.json"
  yaw="70"
  pitch="16"
  spin="8"
  style="--ov-solid-height:240px"
></ov-solid>
industrial
cyber
antiseptic
esper
neo
machina
holo
aegis
vector