OVERSCANUI KIT
no button at all a worn bezel with weight channels do not converge zero depth instrumented, full of smoke a field of real characters a camera looking out additive, so no shadow hairlines, no new shader no raster, so no scanlines

Demos

One page per part of the kit. Every preview below is the real component running, not a picture of one.

Allocator

Power split across consumers, filled only when the system confirms it.

demo/allocator.html

Annunciator

Warning tiles that stay lit, marked, until someone has seen them.

demo/annunciator.html

Text instruments

Sparklines and bar strips drawn with text characters.

demo/ascii.html

Authority and modes

Who is flying each system and who acts next, where nobody declared is never the automation.

demo/authority.html

Auxiliary parts

ANSI colour text, tooltips and small supporting pieces.

demo/aux.html

Silhouette avatars

Filled silhouettes beside names, where an empty seat is never drawn as someone.

demo/avatar.html

Level against flows

A tank level checked against the integral of its metered flows, with the part of the vessel no transmitter can see drawn as unmeasured.

demo/balance.html

Deviation from baseline

A reading against a baseline someone owns, with a trend arrow the scale cannot tip.

demo/baseline.html
well

Bevels and racks

Raised and inset edges, on a faceplate that justifies them.

demo/bevel.html

Charts

Line and step charts that break at a gap instead of bridging it.

demo/chart.html
AUXFAULT

Panel furniture

Panels, title bars, badges, buttons and rules.

demo/chrome.html

Clearance under chart confidence

A distance to a charted danger, widened by how good the survey behind the chart actually is.

demo/clearance.html

Command line

A shell with a banner, history and a live cursor.

demo/cli.html

Status consistency

Discrete statuses that may change only inside a command's window: a change nothing explains is UNCOMMANDED.

demo/consistency.html

Packet continuity

Loss counted by sequence number, not by clock, and never COMPLETE across a counter reset.

demo/continuity.html

Knobs and switches

Detented dials and hold switches you can drag or arrow.

demo/control.html

Countdown

A mission clock that stops when its clock source does.

demo/countdown.html

Technique coverage

A technique grid that says what was tested, not what has a rule: untested and stale are unknown, never green.

demo/coverage.html

Tables and trees

Virtualised rows, and a tree that separates empty from unloaded.

demo/data.html

Track datablock

A track as its trail of fixes, each marked by how it was known, where a coasting track gives up its callsign.

demo/datablock.html

Windows

Draggable, resizable windows that tell their contents to redraw.

demo/desk.html

Donut

Parts of a declared whole, with the part nobody accounted for left as its own wedge.

demo/donut.html

Dose guardrail

A programmed dose against its drug-library limits: with no library it is UNCHECKED and never looks in range.

demo/dose.html

Downlink

A delayed link where every message is as old as it was sent.

demo/downlink.html

Rhythm strip

A bedside ECG strip where a flat line is never allowed to mean a heart that stopped.

demo/ecg.html

Time to exhaustion

How long a supply lasts, as a range from measured use; a set rate gives no estimate.

demo/endurance.html

Fan chart

A forecast as bands of equal probability, with no line through the middle and the outer 10% labelled.

demo/fan.html

Screen faults

Burn-in, tearing and signal loss as first-class states.

demo/fault.html

Menus and dialogs

Menubars, modals and the focus rules underneath them.

demo/form.html

Great-circle map

Routes drawn as flown, where an arc animates only while a fresh report shows it moving.

demo/geomap.html

Node graph

Nodes, typed sockets and links that refuse a bad connection.

demo/graph.html

Character grid

A cell grid with box drawing, sized in characters.

demo/grid.html

Histogram

Counts in bins: an empty bin stays empty, and values past the axis are counted, not dropped.

demo/histogram.html

Flight display

A horizon that blanks behind a flag instead of freezing, and tapes that withdraw whole.

demo/horizon.html

Symbols

A symbol set where each mark carries a fixed meaning.

demo/icon.html

Keyboard and input

Text fields, roving focus, shortcuts and chords.

demo/input.html

Gauges and logs

Analog gauges, output feeds, maps and waveforms.

demo/instrument.html

Acquisition ladder

The receiver chain rung by rung: carrier lock is not data, and a lock counts only when the detector declares it.

demo/ladder.html

Likelihood plate

Calibrated words for a finding, and only those its evidence and agreement have earned.

demo/likelihood.html

Locator

Every place a source could be, and no point until the geometry allows one.

demo/locator.html

Identification match

A probe against a database: never a bare MATCH, and NO DETERMINATION when it cannot say.

demo/match.html

Composite picture

Several sensors in one picture, each region keeping its own scan time, and every gap keeping its own reason.

demo/mosaic.html

Motion

Split-flap, transport controls and how things arrive.

demo/motion.html

Orbit

A trajectory that stops where its prediction does.

demo/orbit.html

Image plate

A picture you can zoom into, up to its own pixels and no further.

demo/plate.html

Media player

Video and audio where a frame on screen is never called playback and buffered is never drawn as played.

demo/player.html

Shape display

Eight parameters as one shape, and a spoke with no data leaves it open.

demo/polygon.html

Position by derivation

A position labelled by how it was worked out, inside two rings: where it probably is, and how far out it could be unnoticed.

demo/position.html

Procedure

An arming sequence where a claimed step is not a sensed one.

demo/procedure.html

Redundant sources

N sources of one quantity showing their vote, the rule it ran by, and every channel it rejected.

demo/quorum.html

Radar

A sweeping PPI display whose contacts fade with age.

demo/radar.html

Range bar

A bank of range bars that line up at normal and pin off-scale.

demo/rangebar.html

Reticles

Targeting marks, range rings and crosshairs.

demo/reticle.html

Schematic

Compartments and flow paths, lit only by what reported.

demo/schematic.html

Scope and waterfall

An oscilloscope trace and a spectrum history.

demo/scope.html

Aggregate score

A score whose parts can go missing, where a missing part is never counted as a good one.

demo/score.html
A
B

Full screens

Whole layouts: rails, split panes and status bars.

demo/screen.html

Segment readouts

Seven and fourteen segment displays, including their refusals.

demo/segment.html

Sequence strip

A read against its reference, and the positions nobody read left unread.

demo/sequence.html

Field shaders

The backgrounds each theme paints, and the knobs on them.

demo/shader.html

Solid

A surveyed terrain drawn solid: blocks past its detail, dither by confidence, unmeasured ground open.

demo/solid.html
reactor
core temp318.4 K
flux0.912
last calnever
aux bus
pressure loss

One file, no server

The whole kit inlined into a single page that opens from disk.

demo/standalone.html

Automated report

A report that names its missing sensors, keeping four kinds of absence apart from each other.

demo/station.html

Surfaces

Hatching, elbows, ornament and scan overlays.

demo/surface.html

Mechanical switch

A switch whose handle shows what was set, and whose talkback flag shows only what the sensors confirmed.

demo/switch.html

Tactical view

A banked situation display that prints how far its screen circle is from the range ring on the ground.

demo/tactical.html

Terminal

A screen a program paints with the cursor, and the sequences it refuses.

demo/term.html

Text arrival

Typing, scanning and flicker, one per theme.

demo/text.html

Timeline

Soloable layers on one playhead, with the gaps left open.

demo/timeline.html

Event time stack

One event in every time system it has, each with how it was derived; receipt time is never event time.

demo/timestack.html

Reachability

Hosts and the path to them: behind a failed router is UNREACHABLE, not down, and an unpolled link is grey.

demo/topology.html

Track symbols

Tactical tracks whose identity is never assumed.

demo/track.html

Command verification

A command stack that never shows a stage it has not seen as passed.

demo/verifier.html

Bedside vitals

Heart rate, SpO2, blood pressure, breathing and temperature, each with its source, its age and its trend.

demo/vitals.html

Path watchdog

A dark alarm panel is only calm if every stage feeding it is proven to be working, not just running.

demo/watchdog.html

Wireframe

A model or a surveyed terrain, with the unsurveyed ground left open.

demo/wireframe.html